Ministers of Marach

The church of Marach is a very popular and influential member of the “Temple of the Ten” pantheon. The goddess Marach controls the weather and many events that hinge upon good, bad, or specific weather. She is often the patron goddess of farmers and sailors. Farmers pray to her for good weather, soft rain, sunny days, and few storms. Sailors pray to her for favorable winds, quiet waves, no storms, and otherwise good sailing.

While most of her priests are generalists, the church of Marach does have several smaller sects that provide special services or focus upon certain needs. The two largest sects are the Storm Wardens and the Wave Strider sects. The Storm Wardens are present in larger cities and specialize in moving large and dangerous storms away from populated areas, lessening their effects, or sending them towards their enemies. Storm Wardens often stay in one locale to protect and nurture their inhabitants, but it is not unknown for a Storm Warden to travel around bringing powerful storms to uninhabited areas. The other large sect is devoted to sailing and seamanship and is called the Wave Striders. Wave Striders must have nautical skills if they are to survive long upon the open seas. They travel with sailing vessels granting them more pleasant voyages and quicker transit. Those who are considered worthy for a Wave Strider to join on a voyage have certain additional considerations and requirements laid upon them. Most involve additional prayer, fasting and devotion, but others are far more mundane including rescuing any shipwrecked sailor and not traveling to certain ports or waterways.

Cultural Names
Marach (E'gath) : : Mor'Achis (Warlon) : : Morach (Merchant Kingdoms)
Marach (Pelini) : : N/A (Early Hannarian)
Spirit of the Wind (Tribal) : : Cliohna (Selanese) : : Cliodhna (Akuacine)
Chamara (Shadow) : : Kliona (Garnath)
Required Skills for all Priests of Marach:
Available Occupation Skill List
This list is for Alpha Arkana 2.0 only. These skills can be used in Alpha Chronicles as a guide to suggested skills for any Minister of Marach.

Available Priestly Powers
In Alpha Arkana 2.0 most priests can only select one power at creation. Those that do not select a background may select one additional power. All priests gain one power at 15th level. Priests using the Alpha Chronicles rules must purchase any number of priestly powers with Option Points. They may not select from this list unless their GM approves the purchase and they must still expend Option Points.

The following list of Options are available for a priest of Marach when created with Alpha Chronicles. The numbers following the option is the point cost that must be spent to purchase the option. All point costs are for the most recent version of Alpha Chronicles. Previous versions should use the lowest available cost for the specific option chosen. Some of the available options may need to be tailored to the aquatic or weather specialties of the faith.

Angelic Aura - 30pts Animal Communication - 50pts
Animal Companion - 30pts Brachiation - 40pts
Control Animal - 65pts Control Element - 100pts
Detection - 30pts Distance Vision - 30pts
Energy Strike - 50pts Faith - 25pts
Morphing - 30pts Protection - 30pts
Resistance - 50pts Survivor - 50pts
Waterborn - 40pts Weather Control - 100pts






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